

The Envoy must stay at the planet and constantly use the Goodwill ability to keep the Minor Faction friendly the minor faction will revert to a neutral state if the envoy leaves or stops using the Goodwill ability. When an envoy cruiser uses its Goodwill ability on a neutral minor faction, the minor faction will join the owner's Empire. Players use Envoy Cruisers to get Minor Faction's to join their Empire. They can also be turned off completely in the game setup menu. In general however they will not spawn too close to a player's homeworld. Minor factions have a chance to spawn at most unowned colonizeable worlds at the start of the game. They will eventually rebuild any ships or structures that are destroyed at their planet. Unlike regular militia, minor factions begin the game with their planets already upgraded and a decent self defense force.

When a player allies with a minor faction, it will fight for them, give some of its income as tribute, and most importantly will grant the player access to several unique abilities. It adds a variety of small, single planet factions at the start of the game that can either be persuaded to join your Empire or be conquered. Minor Factions is a feature added to Sins of a Solar Empire Rebellion by the DLC of the same name. This article is a stub which should be expanded.
